Diablo III is an action role-playing video game developed and published by Blizzard Entertainment. It is the third installment in the Diablo franchise that features elements of the dungeon crawl and hack and slash genres.
Diablo III was released in North America, Latin America, Europe, South Korea, and Taiwan on May 15, 2012, and in Russia on June 7, 2012. Before its release, the game broke several presale records and became the most pre-ordered PC game to date on Amazon.com. Diablo III subsequently set a new record for fastest-selling PC game by selling over 3.5 million copies in the first 24 hours of its release. It received generally positive reviews from critics, although its digital rights management that required an internet connection at all times was criticized.
Players have five character classes available; the Witch Doctor, Barbarian, Wizard, Monk and Demon Hunter. New features include an online auction house, which allows players to trade virtual items with in-game gold or real life money, and artisans that can craft materials gathered by the player to create new items.
Gameplay
Gameplay is similar to that of previous titles in the Diablo franchise. The game is classified as a tactical action game that is played primarily using the mouse to direct the character with supplementary commands provided through the keyboard.
The proprietary engine incorporates Blizzard's custom in-house physics, a change from the original usage of Havok's physics engine, and features destructible environments with an in-game damage effect. The developers sought to make the game run on a wide range of systems without requiring DirectX 10. Diablo III uses a custom 3D game engine in order to present an overhead view to the player, in a somewhat similar way to the isometric view used in previous games in the series. Enemies utilize the 3D environment as well, in ways such as crawling up the side of a wall from the depths into the combat area.
As in Diablo II, multiplayer games are possible using Blizzard's Battle.net service, with many of the new features developed for StarCraft II also available in Diablo III. Players will be able to drop in and out of sessions of co-operative play with others. Unlike its predecessor, Diablo III requires players to be connected to the internet constantly due to their DRM policy, even for single-player games.
An enhanced quest system, a random level generator, and a random encounter generator are used in order to ensure the game provides different experiences when replayed.
Unlike previous iterations, gold can be picked up merely by touching it, or coming within range, adjusted by gear, rather than having to manually pick it up. One of the new features intended to speed gameplay is that health orbs drop from enemies, replacing the need to have a potion bar, which itself is replaced by a skill bar that allows a player to assign quick bar buttons to skills and spells; previously, players could only assign two skills (one for each mouse button) and had to swap skills with the keyboard or mousewheel. Players can still assign specific attacks to mouse buttons.
Skill runes, another new feature, are skill modifiers that are unlocked as the player levels up. Unlike the socketable runes in Diablo II, skill runes are not items but instead provide options for enhancing skills, often completely changing the gameplay of each skill. For example, one skill rune for the Wizard's meteor ability reduces its arcane power cost, while another turns the meteor to ice, causing cold damage rather than fire.
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